Friday, 23 January 2009

The block out tester , Modeling, and current thoughts

Here's a copy of the Block out that was shown for the assessment.




just a few comments from myself
  • camera 3 - 0.07-0.09- was a bit to short.
  • camera 4 -0.09- 0.15- was 1 -2 seconds to long.
  • camera 6 + 7 was suppose to have an extra character which would be the dad who was waiting for the boy to arrive and the dad sees the boy and jumps on a head.
  • camera 8 boat zoom out theres mistake the camera jumps a little right before the next shot that's an accident a key was set when it shouldnt.
  • camera 9 as the camera pans around the boat- the camera pans way to much- Pointed out by Sean and Paul- obvious mistake should've noticed not to do it, breaking the 180 line
  • camera 11 as the camera pans out of the boat to reveal the city, I personally didn't have a clue how to do this so i just did a pan out, Paul and Sean will mostly suggest me a better camera position

Things to consider

Still a lot of work to be done, its been suggest that I should only have animation on the boy and everyone else minor actions to help save time.

Something that's been bothering me will be creating a foliage effect giving that presence of a rural area. So far me and Tim discussed what there is as he'll wanted some form of foliage on his rock, an found with a few tutorials using the flowers provided by the visor and tweak an adjust

Modeling wont be any problems current working on character models so there riggable, and animating wont be difficult as its not heavy acting mainly basic actions.

I think lighting is the key to making this film perfect as there will be natural light by day and manufacture lights at night so of course giving that presence and separation of the 2 different life style is important


Modeling

Just an update on the character modeling

The first time time modeling did it in box modeling style, drawing it out on a polygon pulling etc. Haven't really looked into any real head modeling tutorial at this point



Later on with a discussion with Kyle about head modeling he suggest to have head always working around edgeloops in order for easier facial rigging and yet manage to keep the polygon count virtually the same




This ain't the final model or anything just working progress.

Also thought the render in wire frame was pretty slick


Other Jobs

So far Jo has ask me for modeling props for her monkey character, the basics are done and can be tweaked to look better but its a question of its needed.

David said he wouldn't mind having my city scape for his background.

Things that aren't really credit worthy but discussions on various ways of tackling certain problems on Maya with Tim, Kyle, and Matt

Sunday, 4 January 2009

over due update

Over the past 2 months i was mainly modeling


these are shots of combination of the village, the landscape and the small beach.
its just general bulking out no real fine detail modeling has been done yet

Just various shots of the landscape

also been planning out the shots using this model set with same camera angles as the original story board





starting some basic animation for the purpose of animatic and timing so no real animation just basic walks and body language where needed

Tuesday, 18 November 2008

modeling sets and props

Been building my set for my village area for the past 2 weeks, along with the boat


The original idea hasn't changed so far, a village next to coast. some progress images. the green needs a lot of foliage trees, moss whatever very green. so matte paint or just duplicating a model tree, matte painting will be easier but the filming direction will make it unwise to do so.


Basically a wide shot of the most the most updated model. The colour is for layout purpose only. The small blocks of greys will the be the village



This is the Junk- that is what the actually name of the boat- trying to make it all in one without having to add on as many extra parts. But that causes problems like extra unneeded polygons, really complicated topography, just not needed so the construction of the Junk is boat base, support bars, the roof, a drivers slot and tires. I was originally trying to make the boat base, drivers section and support bars.

Just some shots of what it looks liked smoothed out so far.

Wednesday, 5 November 2008

Just done a really quick draft of the story board, just so I have something to actually present for the pitch in the morning. Will definitely review and redo the story board after the pitch in the morning.



  1. shot of the village
  2. short from alley point of view
  3. boy running by
  4. shot from top of stairs downwards
  5. boy runs down
  6. -||-
  7. shot from the bottom of the stairs from a distance
  8. boy runs towards camera
  9. camera turns as boy passes the camera showing the boat

10. boy runs towards boat
11. boy gets on
12. boy plays about
13. dozing off, sky turning dusk
14. sleeping, night time
15. camera pan around the boat
16. wave splashes boat
17. inside the boat
18.boy wakes up



19. Yawns as he head towards the front
20. Surprised by the view
21. Pan out of view
22. going under the bridge
23. view of a part of the city
24. looking at other areas
25. slowly heading towards the city
26. boats gets closer to land
27. he gets closer to land

The first half may not be used but personally I think the story wont hold as much of an impact without showing the fact that the boy lives in some awful village where its just dull greys, browns and trees, and as he runs to the boat hes really excited to actually get to the boat

UPDATE- the pitch could have went better but consider i woke up with a sore throat and only had a week to come up with the necessary stuff to worth pitching it was the best of what i could make it

Sunday, 2 November 2008

the new project

Welcome to my 3rd year Animation project attempt 2 (http://j-d-vision-dumped.blogspot.com/ for previous entries) with only 3 days before the pitch

The new concept is about a boy from some village on a junk boat and how he stares into the high skyscrapers and how he admires and want to some day go to one, but also maybe how a business woman who always under pressure stares out of the window and wishes for the simple life"

But I'm thinking just the first part as he stares at the skyscrapers mesmerize by how tall and beautiful they are and as they get closer to land they just keep getting bigger, really emphasizing the scale

Research is coming along, the set will be based on the Hong Kong bridge that connects to the Kowloon peninsula. looked to junk boats, skyscraper designs and even Hong Kong traveling adverts, they really do capture the feel of Hong Kong if you see the right advert of course

So I'll need to make ;-
  • land
  • buildings/skyscrapers- Matte painting to save some time
  • bridges
  • junk boats
Will need to work out how water on Maya works

I'm going to to attempt to go with realistic as this is something I feel needs to be rather then trying to stylize it may change my mind later on