just a few comments from myself
- camera 3 - 0.07-0.09- was a bit to short.
- camera 4 -0.09- 0.15- was 1 -2 seconds to long.
- camera 6 + 7 was suppose to have an extra character which would be the dad who was waiting for the boy to arrive and the dad sees the boy and jumps on a head.
- camera 8 boat zoom out theres mistake the camera jumps a little right before the next shot that's an accident a key was set when it shouldnt.
- camera 9 as the camera pans around the boat- the camera pans way to much- Pointed out by Sean and Paul- obvious mistake should've noticed not to do it, breaking the 180 line
- camera 11 as the camera pans out of the boat to reveal the city, I personally didn't have a clue how to do this so i just did a pan out, Paul and Sean will mostly suggest me a better camera position
Things to consider
Still a lot of work to be done, its been suggest that I should only have animation on the boy and everyone else minor actions to help save time.
Something that's been bothering me will be creating a foliage effect giving that presence of a rural area. So far me and Tim discussed what there is as he'll wanted some form of foliage on his rock, an found with a few tutorials using the flowers provided by the visor and tweak an adjust
Modeling wont be any problems current working on character models so there riggable, and animating wont be difficult as its not heavy acting mainly basic actions.
I think lighting is the key to making this film perfect as there will be natural light by day and manufacture lights at night so of course giving that presence and separation of the 2 different life style is important
Modeling
Just an update on the character modeling
The first time time modeling did it in box modeling style, drawing it out on a polygon pulling etc. Haven't really looked into any real head modeling tutorial at this point
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfbuROKI0YPIochsmjJlmz6iQQuhtvw2NG0edSKHed4hU95fXYKveDZVU-NyIJeKYCQJmj1vRAqK_ZnVucd8m3yKNyY02FGbTS_W7RLg7VwBLCSalDOJd1u0OnkO9Dm1tR6UWbcnCKG0DA/s320/head+copy.jpg)
Later on with a discussion with Kyle about head modeling he suggest to have head always working around edgeloops in order for easier facial rigging and yet manage to keep the polygon count virtually the same
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglKNKtF3fDYwdxJ5-U2PFswpybuBeww3nU1EZlnQWBV1nzQpIL0pTwr8z8N0iCusHEs6pCIJ5NUoH0n5BK6pvVxEjZjIMlY7VFWCerZqvQXfzSnVqRtitXeZrgTTCQRrHaAjV5qOgyAab7/s320/new+head+shot+copy.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjthIEl8lO7pQwJPDZk68fOBxvJSK7Mr_vlNwoRAUG9G80G0rxJ__rHCFxyIDNpQTQIK8prNECnQpGFkfIo_hV8-kt4Fa2jC1iIjitCPy900zoAJ950WWwngUqKlcZPcr3cNxhhHxKJtBcX/s320/new+head+shot+3+copy.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjt9oCvRZKnk8RjP_RzOx93e1DdcIg3qdpQ6VGDJitYK8GzwitjyQd19p1w2z_6HjyZPr-A83BPpdt8-d8DExkpmgMS3EB5aS2Ir3bbiLKwBPgivepzgs6aawv2IHsBD4VhkHjTkwAzAgBk/s320/new+head+shot+2+copy.jpg)
This ain't the final model or anything just working progress.
Also thought the render in wire frame was pretty slick
Other Jobs
So far Jo has ask me for modeling props for her monkey character, the basics are done and can be tweaked to look better but its a question of its needed.
David said he wouldn't mind having my city scape for his background.
Things that aren't really credit worthy but discussions on various ways of tackling certain problems on Maya with Tim, Kyle, and Matt
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