Sunday, 10 May 2009

Still have the technical issue

After yester working out whats wrong, in the end all I worked was that it has something to do with mental ray and references.

Basically it comes down to I cant seem to render more then 1 referenced file per time per layer, in this case background, characters, and probs, so yeah to a certain point that isnt an issue, but then problems like my man sitting in his boat, I need to render him and the boat on the same layer, boat having a "use back ground" shader to save render but still casting its shadow


This requires the man and the boat


But batch render wont allow me to use more then one 1 reference per layer- so this is the man by himself without the boat to cast shadow

I tried export and import the whole thing, the objects used in that camera, the 1 section of part of the scene and then import again, change all my texture filters to off, I put it into my other PC, I have 2, but the renders take so long and it still had the same problem anyways.

To an extent this isnt an issue for my camera pans and back ground stuff, but I'm hitting dead ends with certain things on the character.

So I'm manually rendering frame by frame right now as I'm determine to aleast get 1 scene polished and rendered

Saturday, 9 May 2009

The hand in- and extra stuff

I was ready to batch render what i had animated- which wasd the up to where the boy reaches the boat.

But an error occured where batch render would render up to 100% but never complete the render "// Result: Percentage of rendering done: 100 (C:/Users/Jermaine/Documents/maya/projects/default/images/render film.1.tga) // " as the script has to say "// Result: Rendering PostProcessing. // " but that never came up

So in the end I never could render my film unless I pain staking render each frame at a time.

Currently given a small extention under techincal difficulty- if by tonight I have not fixed the batch render I will go into the paion staking method of single frames because I just dont want to waste time a error that seems unfixable and would like at least the 20secs of something presentable





Also I've did more group work, I rigged Tims goat forgot to mention in a previous entry, this require abit more attention as oppose to Jo's turtle due to things like a soft body as oppose to a turtle shell and actually knee caps etc.

Tim also wanted to try ears, which went went pretty badly, and I wasn't sure if there was a way to do so, so i had to leave them out

Tuesday, 5 May 2009

The last push

I'm was doing some tweaks but generally speaking there was so much i wanted to do that had to be cut, like dynamics and ncloth and some SFX, but maybe I'll consider the tweaks for the degree show depending on how things go.


The sets is very well polished, well I like to think so anyways, houses are quite flat but then modeling them to look old and worn would've been time consuming i felt

The characters aren't exactly thrilled about they just took to long, and i even had to remake the child before, the only real benefit is I can take from it is I have a better grasp of how to model people more. Wish I had time to do hair properly I just made a curve as slapped in bulks hoping it imitates hair, the real issue is when people see this is that the hair wont move when its meant to be, well I'm not attempting realistic that crazy, but sort of life like.

I personally dint like setup machine when it comes to animating more technical stuff, the ankle/heel system is flawd I felt as for me the rotate heel and rotate toe do the same thing whats the point, well it felt like it did to me, and other various things.



One of the pleasing thing is the boat, but I think that's only because you notice the tires more then anything else



Most of the animating done, but the final scene is still needs to be sorted out. That can Be added for the show reel version just wanted to hand in the main thing