Modeling is finally coming together
From last update the whole character is made, body, limbs and so on.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXUHIR2PW45Auz-o-B6kogVLZv7ENrJT-l6OP-eXgF7v4WZgUEaG3AYwOEw1LuV0bWDgHDSKdLL_Ncuau0jNDXfDdjiuSEn2ZpCKg-K0nZcTF87ZgizAy9XfP4WYLjnop1j6fjK1N2O77F/s320/mesh+1.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3T03cwO9ZlACbqAAtdWr_bglxiQ7CtAvOuZu2dqmltQF2TTcJs2daUH9dC5V2katy7ExAJ6MbfNLiJ0hEM9S16vEDV6XVUe7GbY0EJM9HeRZrbnFpHcHjheOgQJ5qlh-N7z5fchMbhS1Q/s320/mesh+12.jpg)
This was the most basic form, no detail in knees or arms and tried to model toes. Polygon 1400
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYoDV9YzRYJPXobzaCfXCle7NcxFyP6oVSzRtj5EWXJC1-hg55XlnYKLdsEeiVEa_EbKfJzP3nGPpIf03B9u64wQLrDIvV9cBt5r8AYsT4AGVBYbHlldSfqBcQ6NOeqP7cVVnZjwvL9ykI/s320/mesh+2.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYB_X0YYHVx3LEVq_cfoRoQ5Vs1ztGPl5sJgBKogs5hMPbXaIWlnkSzGsBRLz7W0WnvfZfXHC4I8HlFkCMsqlZvJMTDel9Ebjc5WQVc7Fi6xG4UPNz0McqExMPUhXfYIVYP0ke9nOG2zmW/s320/mesh+22.jpg)
At this point the model was flesh out more, as shown. More shape to the arms and legs.
Decided to stick with shoes, not because of model or rigging the feet itself, but the feet
would've been wearing
sandals though they
weren't walking while wearing them I decided to save some time. Oh yeah shoes were too big at that time. Polygon count 2000
The character models are done currently trial and
error with Setup Machine.
During which errors
occurred, the mesh
wouldn't deform properly in certain ares, like shoulders/armpits, legs and so on. Some problems can be solved with more polygons or painting weights. But others require
a bit of remodeling.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyamlt2UUDaeH6Gf0EDhIjjrfIYNBLOzCF2-Ql6JAkx-qt25pxUL-iwaHAcFeVw7RC6xsiTKZVEh7C05bqmPE_CBTc4pQHvy-sbiEx1uWvakZlNguijb_yHJXLq3fc6aITjTigvnm7bwD3/s320/Mesh6.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQ_aQNoZgmN-Z5fik-Z3nKkB2b3BAV4hcH9fSth3yNHfoOdrhvkqRRRWt3x8nR9h-BugMIeZOJrMHrE2a5xY8QElDy5LNWngn7f-jZkntwUQ9V2chc0z0Bg-oabH6yzYtPLnixnCRLXv3h/s320/Mesh5.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUz4q1MauAQZvZejphcNS850oxsujE5Zl4L7kHa2SL6G2Nhjut3P9imCxp41GVmdYXDCBYMPJQ49wFSRqq2Eqip8b3gHT790XYRL3xH92aYMHm6hKzzr_-mVc7BjgM8Dkmew5ris1mDDK_/s320/Mesh4.jpg)
As shown above things like hips joints move too much, armpits sinks too deep in and
don't fold or crease properly.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgT6q5diIO3mY3WMmaALKzQPuos8usMkvosCXoAUmX5p0K6JkBWnfPA03JielxtVTQK-6f_gphC4bjsKue7njUqq6EVGIpr_DFd1NtoZt1q8dRSBEQL7s5_PA86496sxXh0sM8piRrRt2VJ/s320/mesh+4.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8WokT30kWsi4pQNTi13WTNte-g7h5guPoiYtngBWXrt1TcmxexVl7_C_f7uqOwlP_a7UX8Rqw-q7KlQBDB21J-VTFJrysk0mfPrUN6Obd3EoOcMQGr0uggy8TojiJrdMaq1-MuYEZ4PkH/s320/mesh+44.jpg)
The main difference is the shoulders are completely redone, and the hips have been adjusted for better deforming.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizWm1poCBHpo-ULZCp2WXY3ybw2-UdcABX8BpSj2e_jqKzVo_alPMkuZZTouScMH0eDcg7h-Gvvifxy82BZMgEF4TIPWKpGh2_3cBxEhIF28CIXmjI0-UUuJRqAEtLVMz_4VZVEx42hnZg/s320/Mesh3.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEie8iL-ihpAnWhYHM1MsM-pL9v2zdW6FcjuZsK1bVNSt78-6YIUOnJI_roup19I4EaaY1WXBKzkUJ9ILZz6tCn74xGXV3PWS883RO1Hby0HqAvaW_OrOOfpx5yNRw3TtJTXZ_P5chUhaAVX/s320/Mesh2.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFfOozwz6u_fhlKHcvnAtr3nYDstGSoxB_fvig8KHOJrSS74hvxUl7HPGwj6McCx0bTtZSxnrSHrsWSzSxTswGq1Pb2pjId4dEMaM-Ioks1BLonuhRiCTNEjHgxAfzC_f_rOkUs3b_VSYS/s320/Mesh1.jpg)
As you can see the new mesh deforms
a lot better and these shots are currently without paint weights or and other alteration (not final rigged currently testing for irregularities)
Some close ups of the mess in low poly form. It currently works out as 2200 polygons
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrTP622BHsXeZQPNbvTlClvWtMq0CYzpIDJvSHJDkMbXKHICRBsMcaQUuJUoeIS1zXqaiX1N1IsHRP47ztR0Zet8CFdUO93g9n1uRnytpr_FuLT-EYHHZoIDVugXWSJsuQXjbviFz07bg8/s320/mesh+6.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhL-8ui1lDq96-bHTsRyVXEcafyEyf8bI-Okz_HgSL07qNMnEmFpCBbCh5VIPl4VJCO8aCoseRT42LZa557t8xwWT5QbRI9D0TJU3zXSMtyyKZzVFgkZB1tb_2vStng4uN5hwYuKNxmiPwx/s320/mesh+66.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9jpdkULFR6ujq8OsR0HTe97GhyWTSoENGeerqjBF-YVvDbRvq8EEE2m-DRUMmplYiggsAAqghBb2WbxO9cxuzTks-PqwgYiV-CkSri60GUakY1S8FxmbSMMKH2Xjtq42SoWdh2xteS6E9/s320/mesh+7.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggCO2TcobIlO88v0cliQmUEJhuGnEpHEPsAufx5S8MERSLPU65r7Xk8Y5YpvMfo5gy7Aj-h-vnBiBdbOxn_OWQskY9SdXmARWpgjV3g28g_EC2kmVgFq-rK64g8IaTee5mzAm-PNVddj5W/s320/mesh+77.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq_-FMMSbVR17EIk_wHCO-grS-6MuhHrOaOrLJTAHx5pOlC94OAzhGLuUffJP6Y6aqMcJZKl6jHZ4yz7FN6l1ZY-xeZUzZeZJ8ylcB_tPkRjrQ_lDXbMRqdwHmvOScI8mUfhkZL90LGy2D/s320/mesh+5.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgChoCMGi8NGuEyacnjxUpgL_li2jOvqeEB-GbRy2TfUz3g0AeCsiFaLo-e3UcvNzuNO68nEvrHi3UPNqGWfkYHAxvMYJFuNfB07yPp_ycfVcjgFQfQzjW6K1YUgi1TfR1_X2f3Rwca3JwF/s320/mesh+55.jpg)
I had finish the child model as well for about 2 or 3 weeks now but something
unfortunately happened when I opened the file over the weekend for rigging. For some unexplainable reason the mesh
became distorted. I use
increment saves and they we all distorted like the images below. Things random deleted, moved, merge and whatever else it decided to mess itself up with. Lost about 1 1/2 weeks so now I mean playing catch up.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXt-f7DqKK2qJxgqShsK7NhDg-Cd5XZ9VEiy5noc04znvV4hXoakPi3gRSR03sxUCMA_O2m0ksSC-3hifuZgINHBpT8EFU004RlaNeyF4xnLA1V5TnoEqOaWRCKIxL6rjIGDZwx1p5aw7u/s320/mess3.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5GVaepXqY59SIe6Z6Pof4QloWqKtwLcFy4HgbkFvaY-xm5JuIAZDoF_1VUkSZcNYdXoAEYdSuA_zqM7jKTQITP-F0yCAnaQx_hQ1umFoMQ4Rg14W3NbKJmUemrWBzVvM2KEgA3PDXCa0k/s320/mess2.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpSIx8vOuRQDNGkSZkrOC2MNPkN7_bj6TCJKOH-5zkseaMcf55EBznF_085Rb5BoP8FS9WgGoZ8asPi46V4UYzeNxeIXbBAfu9W4hTuPbkWCZmSPSfFVJB7dHdviT-FQQ1q9lQ7lISiKUu/s320/mess.jpg)
Currently redoing this mesh
Houses was causing
a bit of an
issue at the time as there will be multiply of them therefor working out the how to make decent yet low poly houses was quite
frustrating.
I built a all in one model (no parts were
separate), a standard 1 floor house a
window and doors and steps. Including proper
edge loops for smoothing out was 14,000
poly's it was rather
ridiculous though it did look good it did not include a
stylised roof just a standard flat one and just too flat and clean.
Later on developed a decent model including everything i needed and made it for 8000
poly's![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaEn5RXjg50uAFhA6C8CzrGjN8ThxaPjJac3x9mIVgK1uM-y3rxYh3IhNgxJpKlgIeqaaVtqDQsJrrCbmHF-pbp8PRiAcGPTWQezDzz92rhfqJyDvcPGQ5f3hcgoCR3lKiIxdcV2B0Ox6R/s320/house2.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6ksUhyUz4Qssfamwzcy5CW0iKRepT93RX75J8TlmEO5s_K1lbnjkgtKN9s8pMhvNsrqfElObzTmbqYXorAZ-cuz6pqi_UbKhO0yUWTgZQezS_DwmS61JYPqJpRV7Rff1lHQ6WK1pc8nzR/s320/house.jpg)
Bump mapping will solve most of detail the problems as there not focus long enough to notice there flat. Textures need a
a little work but its more less what I'm after. They look
a bit like there from a game but I
don't mind, I am making low poly houses, so its its too be expected.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5VypgNVmUFkkoVisCp9M_2QlSAaAnnPJxKAbvHaH35aA9IYF-Qq_vqvBz2mo39tJJ61VkCQBbhx61BJ7T-lPzXUAJWLPPGP7AUaRhK-uE3iOp6ujf1POnXGpnsc9X5spxriDie_tyrouV/s320/boat2.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjh0_ueHg2KBYiHWZm3qXKHgNBmH955r3HEOdrzE0B1BGlyUXXu_J2ihl0CHUZ59OPA5IuXQ-_8elZlSNr-MhQU0J8-UWAvVsq4JyDQI63I5w0pwBtXeahVYgnSehR98m2rdL-_R3j6bzzg/s320/boat.jpg)
The boat model is done just needs the other half mirrored. The boat is low poly but with all the tires added on it does build up a fair bit
I'm currently looking at about 95,000
poly's fortunately 5000 is made of the boat while the rest is duplicated-instance's of the Tire, which I really like. Others that would be stupid to have a full 95,000 ploy models with not no instance's or anything to help reduce render.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLl63Qo1ZFHWh3BvGCEsvhY-g34HejbIHQr7cFCgEpJ_kO1J3egZgDfwoCSAFiHB4jt1MXQns4YniaM-B3AP-SOhOEVm1xlmwS4lvDRaSlullBuOMlSZethAjpATaPxRsbZGE1s4kdItVm/s320/wheel.jpg)
I should be ready for animation by the end of the month. sooner if I nail
texturing spot on first try and dissertation on top, refer to
animistic and you'll notice
fortunately there's hardly any really difficult animation to pull off like proper acting,
there's few chuckles and chatting from the local villages and walks.
Also Ive been working on a prob for Jo her monkey film. Originally asked for tools for the monkey but her idea changed and a turtle was requested
instead.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEis22Q2GH6tYAetQYhP5m_hRKR-EA1YouFnwQsHoFL1e3n1dNclhGtxhC-yCmE0Q6H0XTGW-U6qXuSg1tmuHKUgFppdIJwKbyBvk10Il3H4bRYirTTFopI3Z0L4JJc9l5xxzmvmriiuIypg/s320/turtle3.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_QNGGZGqsjlng-3p0MFDi1c_p4oxxWyWfTArgicRgLsHjZPecImchoc947WD5u4_hQfLQRdu4_-psjLDhB7SSwn3CThtLp9wh62quuPgAl2rDLwyNjtnQnmKYRCL8vaWfx40j-qybp0v6/s320/turtle2.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVPnTA_TGt_y0asgpJ5mUSCr3zLQt1OBFfgsQaSfJe1JXviQnRiT31Yh2nOkU2fHPHXeWInl6wuhJe7SavWjqzj7zIPpjYu7eE5M6Ny54ozY8Jhj7YAhdtGIeFRpMkOOOykkCoiahRLybu/s320/turtle.jpg)
Still need to to do the final scene but that
shouldn't be a problem
a lot of can be done with Instance Blocks with textures and low lighting but I'll work on that soon enough.
Things to do are
-Child mesh-Main
priority-Texture, texture is
texturing so long as it does the job
-Lighting-this is important it will I hope make the impact of my film
-Sound-just remembered but not really hard to do, mainly a
BGM and
SFX-animation-already explained
-rigging (nearly there)